How To Acquire Pets In Nethack 3.4.3 And Slash'EM 7E6F1
Introduction
This spoiler about tame monsters in Nethack and Slash'EM
was written by Eva Myers, with helpful contributions from J. Ali Harlow. If you
have any comments or corrections, please feel free to email me. Other spoilers about pets which
may be of interest are:
About pets, minions and spell beings
There are three different types of
tame monster in Slash'EM:
- Pets, which are just like pets in vanilla Nethack.
- Minions, which are granted to you by your deity, and have names like ``the
guardian angel of Tyr'' or ``the hell hound of Smoke''. In Nethack, the only
way to acquire a minion is to reach the Astral Plane and be given a guardian
angel. In Slash'EM, you can also be given minions as a reward for sacrificing,
and if you are Lawful and pray with very low hit points, your god will often
send you a minion to help.
- Spell beings, which are created by casting a spell of flame sphere or
freeze sphere, but can be polymorphed. Spell beings do not exist in vanilla
Nethack.
The main distinction between these types of tame monster is that pets have
multiple uses, but minions and spell beings are only useful for helping you kill
monsters. Here are the differences between them in more detail.
- Pets will avoid cursed items (in Slash'EM, pet demons or undead will avoid
blessed items instead). Minions and spell beings don't care about the
blessed/cursed status of an object.
- Only pets will pick up objects.
- Minions and spell beings don't eat or require nutrition, even if they are
a type of monster which would normally need to eat.
- Minions cannot be saddled or ridden.
- Minions cannot be renamed.
Since spell beings are magical manifestations of the spellcaster's mind, you
are held responsible for their activities. If your spell being kills a monster,
everything is as if you had killed it - you gain the experience, and if the
monster was peaceful, you suffer the usual penalties. If your spell being is in
its original form, and it explodes at a peaceful monster but does not succeed in
killing it, this will anger the monster.
[The following two points about polymorphed spell beings were observed in
wizard mode, but may be bugs.]
Spell beings in their natural form are mindless and will therefore attack
anything. If you polymorph a spell being, it will continue to attack monsters of
vastly higher level than itself, even if it is polymorphed into an intelligent
monster. Also, peaceful monsters attacked by a polymorphed spell being will
remain peaceful, whether or not the spell being succeeds in injuring them. (If
it manages to kill them, then you will still get the blame, but this seems to
provide a fairly foolproof method of killing peacefuls if you are willing to
take the penalty but unsure whether you'll survive the combat.)
What cannot be tamed
Not all monsters are capable of being tamed. The
Wizard of Yendor, Medusa and your quest nemesis are your implacable enemies and
cannot even be made peaceful. In Slash'EM, the following monsters are also
untameable: migo queen, Cerberus, Aphrodite, Grund the Orc King, the Rat King,
Girtab, Shelob, Father Dagon, Mother Hydra, Doctor Frankenstein, Cthulhu.
The following monsters appear to be untameable for technical reasons: they
have their own special structures and cannot also have the structure for a pet.
They can be made peaceful, and indeed some of them are peaceful by default.
- Shopkeepers
- Guards
- Priests
- Divine minions (which weren't tame to begin with)
- Covetous monsters i.e. monsters who want unique items and/or your
quest artifact. The following monsters are covetous:
- The Wizard of Yendor and your quest nemesis (who are both totally
unpacifiable anyway)
- Nightmare, the Beholder and Vecna (Slash'EM only)
- Vlad the Impaler
- Named demon lords and princes
- Master liches and arch-liches
- Humans
- Gypsies (Slash'EM only)
Demons cannot be tamed unless you are polymorphed into a demon.
In addition, monsters may resist being tamed by a scroll of taming, magic
harp, or spell of charm monster or command undead. The probability depends on
their magic resistance; it is
Monster's magic resistance |
|
100 + alev - dlev |
where alev is your experience level if you used a spell or 9 otherwise, and
dlev is the monster's level or 50, whichever is less. Some monsters (e.g.
the Riders) have such high magic resistance that they can never be tamed in this
way unless they are first level-drained.
Taming existing monsters
There are seven ways to tame existing monsters:
- Throw food which it can eat at a domestic animal (including horses). At
night when there is a full moon, attempting to tame a dog in this way has a
5/6 chance of failure. In Slash'EM, some other animals can also be tamed with
food. Giant rats, sewer rats, black rats and pack rats can be tamed with
cheeses. Rabbits and rabid rabbits can be tamed with carrots. Anything
represented by a Y can be tamed with bananas.
- Read a scroll of taming
- Cast a spell of charm monster
- Play a magic harp
- Cast a spell of command undead (Slash'EM)
- Step on a magic trap (small chance, but monsters won't resist)
- Read the blessed Book of the Dead (tames nearby undead of your alignment)
Polymorphing
Polymorphing yourself into a female egg-laying monster and
laying an egg is a useful technique for acquiring pets. You can also sometimes
get pets from eggs which you didn't lay, although this is probably less useful.
Any dragon egg which hatches while you are carrying it will become a tame baby
dragon. If you are male, any egg at all which hatches while carried by you has a
50% chance of yielding a pet. (From the source code, ``The identity of one's
father is learned, not innate''.)
If you have lycanthropy, or are playing a member of the Lycanthrope race in
Slash'EM, you can ``summon help'' with the #monster command.
Gremlins can multiply in fountains or by falling into water, brown molds and
blue jellies may multiply from an attacker's heat, and puddings may divide when
hit. If any of this happens to you while polymorphed, or to an existing pet, the
resulting monsters will be your pets.
If you are polymorphed into a demon other than a succubus, incubus or balrog,
and are fighting bare-handed, you may get some ``hell-p'' in the form of a tame
demon.
Raising the dead
The Slash'EM Healer technique of revivification can be
used to resurrect any monster, and if its chance of resisting the charm monster
spell was less than 100%, it will revive tame if possible and otherwise peaceful
if possible. The Necromancer technique of raise zombies will raise humanoid
corpses as zombies and then attempt to tame them, but they will have the same
chance of resisting as if you had cast charm monster at them.
There are other ways of resurrecting monsters, and monsters can rise from the
dead on their own (e.g. if they wear amulets of life saving). However,
only revivification and raise zombies will tame an untame monster. A pet which
rises from the dead has a chance of coming back tame, provided that it wasn't
abused while alive.
Other methods for creating pets
You can apply a figurine to create a
monster. If the figurine is blessed, there is an 80% chance that the monster
will be tame, but if it is uncursed or cursed the chance is only 10%. Some
people wish for a blessed figurine of an Archon so as to have a powerful pet.
You can also acquire a tame djinni by rubbing a magic lamp or quaffing a
smoky potion, but this isn't very useful, especially compared to getting a wish
from a djinni.
The spell of create familiar will create a pet from thin air. This pet has a
1/3 chance of being your preferred pet type (cat or dog) and a 2/3 chance of
being a random monster. Unfortunately, create familiar is a level 6 spell, and
therefore not of much use by the time you are able to cast it.
In Slash'EM, some artifacts can be invoked to summon pets. The Hand of Vecna
will summon undead creatures, the Candle of Eternal Flame will summon a fire
elemental, and the Storm Whistle will summon a water elemental.