This web page attempts to list
all the features which appear in Slash'EM but not in vanilla Nethack. It also
serves as a collection of links to all my other Slash'EM spoilers, and it
currently contains links to all the other Slash'EM spoilers I am aware of.
Almost all of the spoilers listed on this page are for the development version
(0.0.7E6F2).
Different maximum weapon (and other) skills for
some classes.
Techniques, such as Barbarians flying into a berserk rage and Valkyries
practising to improve their skill with their weapon. Jake Kesinger and J. Ali
Harlow have written a complete
list of techniques and their effects.
A much longer main dungeon, with many new special levels, and a much
shorter Gehennom, with a special level for each demon lord. This means that
you won't have to trek through large numbers of boring maze levels.
I have created a chart of all the Slash'EM
special levels and the depths at which they can be located.
Many new monsters, items and artifacts. Cristan Szmajda has written an
automatic spoiler generation program and used it to produce tables
of all Slash'EM monsters and items and some of their properties. Darshan
Shaligram has updated Dylan O'Donnell's artifact spoiler to include information
on Slash'EM artifacts. The new monsters include gypsies who play card
games with you and read your fortune, and Darshan has also written a spoiler on
gypsies. Note that it is no longer possible to get more than one wish from
a single gypsy - the second time she draws Infinity, she will wish she wasn't
there and disappear. Here's a breakdown of the new items by type:
Lots of new weapons including several types of firearms and ammunition.
Firearms and ammunition are not generated randomly, and except for bullets
cannot appear in shops, but soldiers often have them. Christian Cooper has
written a spoiler on
firearms.
Armour,
including the magical effects of the fedora.
There are five new rings: the
mood ring, the ring of sleeping, and the rings of gain dexterity, gain
intelligence and gain wisdom.
There are three new amulets: the amulet of flying, the amulet of drain
resistance (i.e., immunity to level drain) and the amulet versus
stone. An amulet versus stone will save your life if you turn to stone while
wearing it. It will then disintegrate if it was cursed, become cursed if it
was uncursed, and become uncursed if it was blessed.
The new tools are
magic candles, torches, medical kits, fishing poles and four types of
lightsabers. Unicorn horns also behave differently in Slash'EM and benefit
greatly from being enchanted.
Several new types of food,
including some which have magical effects.
There are six new potions:
amnesia, blood, vampire blood, clairvoyance, ESP and invulnerability. Also,
dipping objects into potions of gain level can have interesting effects.
There are no new scrolls.
There are many new spells and
spellbooks, and Slash'EM's schools of magic are different from Nethack's.
There are several new wands:
healing, extra healing, draining, fear, create horde and fireball. Also,
most wands, including polymorph and cancellation, now have specific
appropriate magical effects when they explode.
Two new types of tame monster: minions sent down by your god and spell beings
(magical projections of your mind). Here is more information about the different
types of tame monster, and a spoiler on keeping and training pets in Nethack and Slash'EM.
Two new types of shop: frozen food stores and pet stores.
New types of special room: giant throne rooms, smelly zoos, dragon lairs,
antholes, and abandoned stores.
Very low or high dexterity affects your AC, and some classes/races also have
``natural protection''.
Many other differences; here is an incomplete list.
Monsters and items can unpolymorph.
Invisible objects.
Gaining levels requires more XP than Nethack early on, but less
later.
Magic lamps cost 1000 GP rather
than 50.
Barbarians, Rogues and Samurai are vastly overcharged in shops.
A new challenge (celibacy).
Slash'EM monks do much more bare-handed damage than Nethack monks, and
also have superb natural protection, making them one of the easiest classes.
The Amulet of Yendor no longer causes you to slide back when going up
stairs in Gehennom, but you cannot teleport while carrying it.
This spoiler was written by Eva Myers (erm1001@cam.ac.uk). If
you have any comments, additions or corrections, please feel free to email me.