stat-341.txt Last edited 2003-03-09 for NetHack 3.4.1
Compiled for 3.1.3 by Topi Linkala.
Updated for 3.4.1 by Dylan O'Donnell <psmith@spod-central.org>
HTML Conversion by Kate
Nepveu.
The initial statistics for the various classes are computed as follows:
Player Class | STR | INT | WIS | DEX | CON | CHA | REM |
---|---|---|---|---|---|---|---|
Archeologist | 7-20 | 10-20 | 10-20 | 7-10 | 7-20 | 7-10 | 27 |
Barbarian | 16-30 | 7- 6 | 7- 7 | 15-20 | 16-30 | 6- 7 | 8 |
Caveman | 10-30 | 7- 6 | 7- 7 | 7-20 | 8-30 | 6- 7 | 30 |
Healer | 7-15 | 7-20 | 13-20 | 7-15 | 11-25 | 16- 5 | 14 |
Knight | 13-30 | 7-15 | 14-15 | 8-10 | 10-20 | 17-10 | 6 |
Priest | 7-15 | 7-10 | 10-30 | 7-15 | 7-20 | 7-10 | 30 |
Monk | 10-25 | 7-10 | 8-20 | 8-20 | 7-15 | 7-10 | 28 |
Ranger | 13-30 | 13-10 | 13-10 | 9-20 | 13-20 | 7-10 | 7 |
Rogue | 7-20 | 7-10 | 7-10 | 10-30 | 7-20 | 6-10 | 31 |
Samurai | 10-30 | 8-10 | 7-8 | 10-30 | 17-14 | 6- 8 | 17 |
Tourist | 7-15 | 10-10 | 6-10 | 7-15 | 7-30 | 10-20 | 28 |
Valkyrie | 10-30 | 7- 6 | 7- 7 | 7-20 | 10-30 | 7- 7 | 27 |
Wizard | 7-10 | 10-30 | 7-10 | 7-20 | 7-20 | 7-10 | 30 |
The number before the dash gives the minimum value for the attributes. The REMaining points are distributed between the six attributes using the number after the dash as percentage probabilities between different attributes.
So, for example, a Ranger gets at least 13/13/13/9/13/7; the sum of those attributes is 68, so 7 points are distributed using 30%, 10%, 10%, 20%, 20%, and 10% as probabilities between the attributes.
No attribute can go over the maximum; this depends on race:
Player Race | STR | INT | WIS | DEX | CON | CHA |
---|---|---|---|---|---|---|
dwarf | 18/** | 16 | 16 | 20 | 20 | 16 |
elf | 18 | 20 | 20 | 18 | 16 | 18 |
gnome | 18/50 | 19 | 18 | 18 | 18 | 18 |
human | 18/** | 18 | 18 | 18 | 18 | 18 |
orc | 18/50 | 16 | 16 | 18 | 18 | 16 |
Corrections and clarifications provided by Jed Davis and Rast.