Miscellaneous intrinsics in NetHack 3.4

intr-341.html Last edited 2003-04-03 for NetHack 3.4.1
Compiled by Dylan O'Donnell <psmith@spod-central.org>
HTML Conversion by Kate Nepveu.

This covers all the intrinsics that are neither dragon resistances (see drgn-341.html) or conferred by wearing rings (see rint-341.html). It does not cover statuses (confusion, hallucination, etc); the dividing line is sometimes blurry, but as a general rule of thumb if it appears on the status line it's a status, not an intrinsic. Note that, as a general rule, any intrinsics acquired solely by experience level can be lost by being drained below that level.

Contents

amphibiousness

acquired by

effects

astral vision

acquired by

effect

blinding resistance

acquired by

effects

Note that being blinded already, or being polymorphed into a form that has no eyes, is an absolute defence against blinding.

clairvoyance

acquired by

effects

displacement

acquired by

effects

flying

acquired by

effects

food appraisal

acquired by

effects

fumbling

acquired by

effects

half physical damage

acquired by

effects

half spell damage

acquired by

effects

hallucination resistance

acquired by

effects

infravision

acquired by

effects

invulnerability

acquired by

effects

jumping

acquired by

effects

                           eee
                         esbubse
                         suuuuus
                        ebuuuuube
                        euuu@uuue
                        ebuuuuube
                         suuuuus
                         esbubse
                           eee

Jumping out of bear traps will wound your leg. Jumping in Sokoban carries a -1 luck penalty.

level-drain resistance

acquired by

effects

life saving

acquired by

effects

lycanthropy

acquired by

effects

magical breathing

[See amphibiousness and unbreathing]

monster detection

acquired by

effects

phasing

acquired by

effects

reflection

acquired by

effects

sickness resistance

acquired by

effects

speed

acquired by
("fast"):

("very fast"):

Intrinsic speed may be lost by night-time gremlin attack ("You feel slower."), zapping yourself with a wand of slow monster, the slowing attacks of skeletons and shades, the start of the stoning process, part of the sliming process, or eating a quantum mechanic ("Your velocity suddenly seems very uncertain! You seem slower.").

effects

stoning resistance

acquired by

effects

swimming

acquired by

effects

telepathy

acquired by

Intrinsic telepathy may be lost by night-time gremlin attack ("Your senses fail."), or by killing (formerly) peaceful humans if not chaotic.

effects

unbreathing

acquired by

effects

unchanging

acquired by

effects

water walking

acquired by

effects

wounded legs

acquired by

effects

Acknowledgements

Corrections and clarifications provided by David Corbett, David Goldfarb, Arien Malec, Jason Short, mana user, and Boudewijn Waijers.


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