A Nethack wish in real life
If you could have one Nethack wish in real
life, what would you wish for? This discussion has come up a couple of times -
the most recent incarnation is here
on Google Groups. The precise wording of the question was:
Lets imagine that you are outside and find a smooth stick. You,
just playing around, pick it up and say "Zap!" Next thing you know, you have a
handful of dust and there is a booming voice from the sky saying "You wrest
one last charge from the worn out wand! The wand of wishing crumbles to dust!
For what do you wish?"
In this discussion, I'm going to assume the following:
- It was not Friday the 13th when you got the wish, so your luck was at
least zero.
- You are a level 1 character. Your class is indeterminate, but Tourist
seems most plausible unless you fit one of the other classes (e.g.
Archaeologist or Healer).
- You are (as far as you know) the only person to be getting a wish or
finding Nethack items, and you don't expect to find any more.
Life Extending
Items which in some way lengthen your (effective)
lifespan are a very popular thing to wish for. The most obvious is an amulet of
life saving (with the intent to wear it oneself all the time). We have to ask
how well it works against death from old age, though. The best case would be
that it makes you 18 again and hence effectively almost doubles your lifespan.
However, in Nethack using up an AoLS only frees you from sickness if it
would otherwise kill you next round, which suggests that if you have more than
one life-threatening condition, only the one which actually killed you will be
removed.
You might also want to give your AoLS to someone who needs it, or to sell it
for a vast sum of money. The problem here is that it would be hard to convince
anyone that it would work. Mark Grant suggests that the way around this is to
"find some rich guy who's dying and tell him you'll save his life for a few
million dollars payable upon survival". It was suggested at a Nethack meet that
there exist rich people who are gullible enough to buy an AoLS without any sort
of proof that it works, but if you are skilled enough at conning people to pull
this off, you could just as well sell them a cheap plastic imitation.
Another approach is to wish for some means of curing sickness, such as a
blessed unicorn horn or holy water. These have the advantage that they can be
used an unlimited number of times, unlike the AoLS which is strictly a one-use
item. If all effects of old age fall under the heading of "sickness", then these
items effectively grant eternal youth. Holy water has the further advantages
that you can make infinite amounts of it and that you can trivially demonstrate
its magical properties by dipping items in it and watching them glow blue. It
has the disadvantage that if you're chaotic, drinking it will not cure your
sickness, and will have a small chance of killing you. (Holy water does 2d6 HP
of damage to chaotics, and a human tourist starts with 10 HP.) Since it's not
clear whether in Nethack, "chaotic" means "evil" or "strong individualist who is
somewhat distrustful of society", it may be safest to wish for a blessed unicorn
horn if you suspect you are chaotic.
A blessed luckstone might save your life by protecting you from accidents,
and would also be generally beneficial.
There are also items which do not directly extend your lifespan but allow you
to do more in the same amount of time: speed boots and tins of orange dragon
meat (for the sleep resistance). We can try to calculate which of the
life-extending items provide you with the most extra free time.
- The orange dragon meat provides you with 8 free hours every day to do
whatever you want (that doesn't involve interacting with anyone else).
- Speed boots make you 2/3 faster than normal. This could mean that they
reduce your lifespan, making you "live fast, die young", but then nobody would
consider them worth wishing for. So I'll assume that it means that you live 5
subjective hours for every 3 hours that pass in the outside world, you still
need to spend 1/3 of your time asleep, and your objective lifespan is not
reduced by this acceleration. (I'm also ignoring the problem of getting out of
phase with the world if you are asleep for 8 subjective hours and awake for
16.) This means that you get 16*2/3 = 10 2/3 extra (subjective) hours awake
every (objective) day.
- If the amulet of life saving completely removes the effects of aging,
making you 18 again, then it is better than orange dragon meat or speed boots,
but if not, then it isn't very useful as a life-extending item. You might
still want it as an insurance against accidental death or to sell, though.
Lots of Money
Whatever you wish for, you can try to sell it. As
mentioned above, you could get a lot of money for an amulet of life saving
if you could convince the recipient that it worked. Wands would be easy
to demonstrate, but they don't seem to have any advantage over guns and they
have a limited number of charges.
You can simply wish for gold, which will gain you 5000 zorkmids. We can't
know what the exchange rate for zorkmids is, but we can assume that they are
pure gold and try to calculate their value that way. 5000 zorkmids weigh 50
"units", and since an apple weighs 2 units, a unit must be about 100 grams, and
wishing for gold will give you 5 kilograms of it. The price of gold is
approximately 360 US dollars per troy ounce (see http://www.kitco.com/charts/livegold.html),
and a troy ounce is 31.10 grams, which means that wishing for gold gets you
about $60000 worth of it.
You can also wish for gems e.g. "2 blessed diamonds". If we assume that a
Nethack diamond weighs 100 grams, then this is likely to be the best way of
getting money from your wish - 100g is almost as much as the world's largest cut
diamond, the Cullinan I.
Also, proving that your 100g diamond was real would be considerably easier than
proving that your magic items really were magical.
Improved Stats
Wish for gauntlets of power to have Strength 25 whenever
you're wearing them, or two blessed potions of gain ability to give a smaller
boost to all stats. A helm of brilliance, gauntlets of dexterity and a ring of
adornment have also been mentioned, but unless you wish for them at +1, there is
a risk that they will be +0 and therefore useless.
Pets
You could wish for a blessed figurine of your favourite monster,
but there is a 10% chance that the resulting monster will be hostile, which for
any reasonably "interesting" monster, would be fatal. One way to get around this
is to wish for a blessed figurine of a kitten, and have some tripe on hand
before activating it. Though Nethack's kittens are much stronger than real
kittens, it would not be likely to kill you in the one round before you fed it,
and perhaps it would grow up into a Nethack-style large cat.
Another possibility is a dragon egg, because dragons are invariably tame if
they hatch while you are carrying the egg.
Some people seem to want a nymph or foocubus. You could also get multiple
hostile nymphs by reverse-genociding them (this does not work for foocubi
because they are not genocidable), but unless you want them constantly stealing
from you, you had better be able to play the harp well enough to pacify them.
Note that unless you have very high Intelligence and Charisma, sleeping with
foocubi is potentially lethal.
Just For Fun
- A wand of opening in case you are ever locked out of somewhere you need to
enter. It has limited charges, so use only when absolutely necessary. A
skeleton key lasts forever, but I cannot imagine it being able to open
electronic locks. A spellbook of Knock would be nice if not for the
unfortunate fact that a human Tourist starts with only 2 Pw and therefore
cannot cast spells.
- Spellbooks of create monster, charm monster, polymorph and finger of death
have also been mentioned, but since even a human Wizard starts with only 8 Pw,
you would definitely be unable to cast these spells.
- A blessed tin of floating eye meat, or in a similar vein, any colour of
dragon meat for the intrinsic.
- If you need to carry lots of stuff, a blessed bag of holding will boost
your carrying capacity more than gauntlets of power.
- A ring of levitation, conflict, invisibility or polymorph (dangerous
because of the risk of system shock).
- An amulet of ESP or magical breathing.
- Jumping boots.
- Quest artifacts (in particular the Platinum Yendorian Express Card) have
been mentioned, but this is unwise, because you can't wish for your own quest
artifact, and another class's quest artifact will blast you every time.