Nethack Workout Regimen (exercising stats) ============================================ by Boudewijn Wayers (dedos4@win.tue.nl). Someone recently asked some questions about how exactly exercising and abusing stats works. Well, the sources are a bit obscure on this, but I'll have a go at it anyway... For starters, though, have a look at the WCST 8.00 spoilers (to be more precise, look at the file called "spoil804"). This file has a short explanation of what exercising and abusing is, and it also has a list of what things exercise or abuse your stats. If you are only interested in a short explanation, don't read any further, but check the file just mentioned. A. How much does each abuse or exercise cost or award, respectively? Let me first note that you cannot exercise Intelligence or Charisma, and you can't exercise stats other than Wisdom when you are polymorphed. The game maintains an "exercise counter" for each stat to keep track of your exercise state. You *may* gain or lose one point every time you perform an action that could exercise or abuse a stat. If you do something that could abuse a stat, there is a 50% chance that the game will actually subtract one from the exercise counter. If you do something to exercise a stat, there is a chance of 1-(current_stat)/20 that the game will add one to the exercise counter. B. Is it true that some abuses or exercises are accumulative, and change your "exercise counter" every so often, much as being strained for a long time might cause your Strength and Dexterity to slowly rise and fall respectively over time? If so, what is the limit? Every once in a while, the exercise counters are checked, one-by-one (see question C, below, on when exactly). When this happens, the exercise counter for that stat is first divided by two. This makes sure that any accumulated effects diminish over time. After that, a random number between 1 and 50 is generated, and if that number is smaller than two thirds of the absolute value of your current exercise counter value, the stat currently being checked will be either increased or decreased by one (the chance to change Wisdom is larger: the number randomly generated is checked against 2/3 of your exercise counters, but against your full Wisdom exercise counter). If a stat is changed, the exercise counter is set to zero. C. How often is it that "the game will check to see if you've been abusing or exercising a stat"? The first check is always made at the 600th move. You will have noticed that. Every next check is made 200-1000 moves later (determined at random). There are some exceptions on this when a game is saved and restarted. Usually, this will make the interval longer. D. When you increase or decrease a stat by other means, is the exercise counter reset to zero? Or can you, for instance, have moved enough boulders to go from 15 to 16 Strength next time the game checks, drink a blessed potion of gain ability, putting you at 16, then have the game check, and still have you go up another point to 17? Exercising is independent of other means of increasing or decreasing your stats. E. Is it possible to exercise or abuse enough to go up or down more than one point per "check" by the game? I never noticed this myself. No. One point is the maximum increase or decrease.