Date sent: Fri, 21 Jan 2000 23:07:23 +0100 (CET) From: Raisse the Thaumaturge Subject: Cancellation spoiler Cancelling objects ================== by Raisse the Thaumaturge (raisse@valdyas.org) (a.k.a. Irina Rempt) Being the Almost Ultimate NetHack 3.3.0 Spoiler Dealing with the Cancelling of Objects, Doing Away with a Few Common Fallacies. I'll go by the order of the itemlist: ) All weapons become uncursed and +0. This goes for artifact weapons as well; the blessed +7 Mjollnir doesn't become an uncursed +0 war hammer, but the uncursed +0 Mjollnir. It doesn't make a difference whether you've named the artifact yourself (Sting, Orcrist). ) A crysknife that you have in your inventory cancels to an uncursed +0 crysknife; it doesn't go back to worm tooth unless you drop it (no cancellation needed for that). Fixed crysknives stay fixed. Rust, corrosion and fooproofing are not affected by cancellation. [ All armor becomes uncursed and +0. Dragon scale mail doesn't go back to dragon scales. T-shirts don't blank (would be a nice touch, but there are no blank T-shirts). Rust, corrosion and fooproofing are not affected by cancellation. Self-cursing armour (helm of opposite alignment, dunce cap) will become uncursed when cancelled but curse themselves again when you put them on. ( Ah, this is a tricky one. Someone thought that bags of tricks/holding cancelled to ordinary sacks; this is not true. A bag of holding is not an ordinary bag that's been enchanted; it's a magically made bag. This also means that you can't make a bag of holding out of a sack by enchanting or charging it. Putting a wand of cancellation with more than zero charges into a bag of holding makes it explode, and you lose the bag and the wand and everything that's in the bag. Cancelling a bag of holding makes it uncursed. This means that zapping a blessed bag of holding with a wand of cancellation actually makes it heavier, and zapping a cursed bag of holding with a wand of cancellation makes it lighter. Also, cancelling a cursed bag of holding stops objects disappearing when you #loot or (a)pply it. To dismiss another common fallacy: nothing disappears from a bag of holding when you cancel it, except the bless/curse status of the bag itself. All objects inside are unchanged, don't disappear, aren't blanked or converted to water, and keep their bless/curse status. The same goes for a bag of tricks: an empty bag of tricks is not a sack, but "a bag of tricks (n:0)". Cancelling a bag of tricks makes it uncursed/unblessed and empty, but doesn't change the fact that it's a bag of tricks. An empty (or non-empty, for that matter) bag of tricks can be charged, making it "full" again. A bag of tricks is the only bag that can be charged, because it has charges. All other bags can only be cursed or blessed (and greased, if you like), not charged. No bag can ever be enchanted. That's the thorny bag chapter; now for the easy ones: ( A magic lamp becomes an uncursed magic lamp (not an oil lamp). ( A magic whistle becomes an uncursed magic whistle (not a tin whistle). ( Magic markers are put at n:0 charges and uncursed. If n=0 you can recharge it as if you used it all up. ( Horns of plenty, frost/fire horns, magic harps, drums of earthquake and any chargeable magical tools that I may have forgotten are put at n:0 and can be recharged normally. ( Cans of grease and tinning kits are just made uncursed, even though they have charges. The same goes for non-magical lamps and lanterns. * All gems, luckstones and flint stones become uncursed. * Loadstones become uncursed but curse themselves the moment you pick them up. " All amulets become uncursed. ? All scrolls become uncursed scrolls of blank paper, except scrolls of mail (to prevent abuse). + All spellbooks become uncursed spellbooks of blank paper, except the Book of the Dead (to prevent being accidentally screwed up) ! Water (including holy and unholy water), booze (sake), fruit juice and oil become uncursed. Sickness and see invisible cancel to uncursed fruit juice. All other potions (including acid, strangely) become uncursed potions of water. = All rings become uncursed and, if chargeable, +0. This makes it impossible to identify a cancelled ring of adornment or gain by simply putting it on. / A wand of cancellation can't be cancelled. It retains its charges, but becomes uncursed if it was blessed or cursed. All other wands become (n:-1) where "n" is the number of times already charged (in other words, this is not affected). A wand at -1 can be normally recharged if rechargeable, but it's impossible to wrest out the last charge. % All food items become uncursed. Corpses are not refreshed; an old corpse that you cancel will still give you food poisoning. 0 Cancellation doesn't remove an iron ball.