Keeping And Training Pets In Nethack And Slash'EM
Introduction
This spoiler on pets was written by Eva Myers, with helpful contributions from
Jules Bean and Tina Hall. For general information on acquiring pets and the different
types of tame monster, see my spoiler on how to acquire pets in Nethack and Slash'EM. If you have
any comments, additions or corrections, please feel free to email
me.
Tameness And Apport
A pet has two important properties: its tameness,
which is a general measure of how resistant it is to going wild, and its apport,
which measures how well trained it is to fetch. A pet hatched from a non-dragon
egg in the hero's inventory starts with a tameness of 20 (dragons hatched from
eggs only have a tameness of 5). In Slash'EM, pets summoned by invoking
artifacts (the Hand of Vecna, the Candle of Eternal Flame or the Storm Whistle)
start with a tameness of 30, and minions and spell beings start with a tameness
of 10. Otherwise, pets start off with a tameness of 10 if they are a domestic
animal (dog, cat or horse) and 5 if not, and an apport of 10. If a pet which
rises from the dead comes back tame, its tameness and apport will remain
unchanged.
The higher your pet's apport is, the better it is at stealing from shops. A
pet with high apport has a greater tendency to pick up and drop objects, and
also favours dropping objects close to the hero over dropping them anywhere
else. Apport is reduced by 1 each time the pet drops an object, and can be
increased by rewarding the pet with food it likes (tripe or meatballs for a cat
or dog, apples or carrots for a horse). Peter Snelling, Boudewijn Wayers and
Bryan Butler have written a detailed spoiler on
training pets to steal.
A pet's tameness is changed in the following circumstances. If its tameness
falls to zero, it will no longer be tame, but will remain peaceful unless
otherwise stated.
- Increased by 1 point up to a maximum of 20 whenever the pet eats.
- Reading the blessed Book of the Dead will tame nearby undead of your
alignment, or if they were already tame, will increase their tameness by 1, up
to a maximum of 20.
- When hero abuses pet by attacking it, displacing it into a trap or
unsuccessfully trying to release it from a bear trap, halved if hero is
aggravating monsters or causing conflict, and otherwise decreased by 1 point.
- Decreased by 1 point for every 150 moves spent on a different level from
the hero. (In Slash'EM, only werecreatures, mindless creatures, undead, demons
and animals will go feral when abandoned.) If this decreases tameness to zero
or less, the pet is no longer tame and may be hostile. Also, if the pet would
have starved to death while away from the hero, it becomes hostile instead.
- A steed's tameness is decreased by 1 point when the hero kicks or whips
it. Unless you are a Knight, mounting a pet also decreases its tameness by 1
point.
- Decreased by 1 point when the pet becomes unleashed because it hit a trap
which sent it to another level.
- May be decreased by 1 point when the pet chokes on a cursed leash. The
chance of this not happening is 1 in its tameness, so a pet will
never go wild as a result.
- A pet displaced out of a trap may become hostile, with a chance of 1 in
its tameness.
In Slash'EM, the following types of pet can rebel (spontaneously turn
hostile): migo drone, migo warrior, assassin bug, death dog, rabid wolf, shadow
wolf, displacer beast, hellcat, gremlin, gargoyle, winged gargoyle, dwarf thief,
deep one, deeper one, deepest one, mind flayer, master mind flayer, dretch,
rutterkin, nupperibo, blood imp, all kobolds, quickling, all orcs, mangler,
harpy, byakhee, nightgaunt, forest centaur, mountain centaur, deep dragon, red
dragon, white dragon, orange dragon, black dragon, blue dragon, stalker, gnome
thief, Ruggo the Gnome King, all gnolls, the Largest Giant, Father Dagon, Mother
Hydra, all liches, all ogres, shoggoth, giant shoggoth, disenchanter, all
trolls, all vampires, ghoul mages, ghoul queens, gugs, gibberlings, grimlocks,
drow, mugger, gypsy, all demons except water demons, erinys and sandestins. This
will only happen when the pet has at least as many HP as you do and is three or
fewer squares away. Pets with high tameness or which haven't been abused much
are less likely to rebel. Abusing your pet is likely to trigger a rebellion, but
there is also a small chance that the pet will rebel at any time.
Tameness affects your chance of successfully saddling or riding a steed, but
does not have any other effect on a pet's behaviour.
Things A Pet Eats
The foods that a pet will eat can be divided into
three categories:
- Treats, which the pet really likes and which can be used as rewards to
train it.
- Good food which doesn't count as a treat but which the pet will eat even
when not hungry.
- Acceptable food which the pet will only eat when hungry.
Almost all monsters can be classfied as carnivorous, herbivorous, omnivorous,
metallivorous or non-eating:
- Carnivores
- Giant ants, giant ticks, giant fleas, soldier ants, fire ants, snow ants,
giant beetles, giant lice, spitting beetles, assassin bugs, killer beetles,
all d, all f, all mimics, all piercers, giant badgers, scrampers, squealers,
manglers, all rats, all s, all t, all w except larvae, echnidae, platypuses,
all B except vampire bats, byakhees and nightgaunts, all D, all H except
titans, the Cyclops, Lord Surtur, Father Dagon and Mother Hydra, (vorpal)
jabberwocks, black naga hatchlings, black nagas, all ogres, disenchanters, all
snakes, all trolls, all U, vampires, vampire lords, vampire mages, Vlad the
Impaler, all Y except monkeys, apes and sasquatches, ghouls, ghasts, gugs,
piranhas, giant eels, sharks, electric eels, kraken, all ``:'' except
salamanders, all evil food, all evil coins.
- Herbivores
- Chickens, cockatoos, parrots, lambs, sheep, goats, cows, bulls, mumakil,
titanotheres, baluchitheria, mastodons, Jumbo the Elephant, juggernauts,
catoblepases, (rabid) rabbits, woodchucks, all u except Pegasus, koalas,
wombats, wallabies, wallaroos, kangaroos, the Grand Master, Master Kaen,
abbots, monks.
- Omnivores
- Migo drones, migo warriors, migo queens, gelatinous cubes, chickatrices,
cockatrices, pyrolisks, hobbits, dwarves, bugbears, dwarf lords, dwarf kings,
dwarf thieves, (master) mind flayers, deep ones, deeper ones, deepest ones,
clear jellies, yellow jellies, orange jellies, rancid jellies, all kobolds,
all orcs, rothes, leocrottas, wumpuses, Tasmanian devils, vampire bats,
byakhees, nightgaunts, all centaurs, disgusting molds, black molds, all G
except gnome thieves, titans, all nagas except black nagas and black naga
hatchlings, all P, all Q, monkeys, apes, sasquatches, all ``@'' except the
Grand Master, Master Kaen, monks and abbots, the Cyclops, Lord Surtur, Father
Dagon, Mother Hydra.
- Metallivores
- Rock moles, (giant) shoggoths, rust monsters, xorns.
- Non-eating
- Killer bees, tsetse flies, queen bees, yellow jackets, black wasps, giant
wasps, all b except gelatinous cubes, all e, all g, gnolls, duergars, all i,
blue jellies, spotted jellies, ochre jellies, all l, all nymphs, Pegasus, all
v, larvae, all x, all y, all A, all E, all F except disgusting molds and black
molds, gnome thieves, all Kops, all liches, all mummies, fire vampires, star
vampires, all W, all Z except ghouls, ghasts and gugs, all golems, shadows,
ghosts, shades, all ``&'', jellyfish, giant crabs, salamanders, Count
Dracula.
Pets will never eat anything which will do them harm. For example, they will
not eat acidic or poisonous corpses unless they have acid or poison resistance.
(Pets have resistances solely by virtue of their species - unlike the hero, they
do not gain resistances from eating.)
- For carnivorous pets, tripe rations and meat created with the stone to
flesh spell are treats, meaty corpses and eggs are good food, and ``people
food'' other than fruits, vegetables and tins is acceptable food.
- For herbivorous pets, apples and carrots are treats, vegan corpses are
good food, and other fruits and vegetables are acceptable food. Bananas are
treats for monkeys and apes (anything represented by a Y).
- Omnivores like everything which carnivores and herbivores like, i.e.
- Tripe rations, meat created with stone to flesh, apples and carrots are
treats.
- Corpses and eggs are good food.
- All other people food except tins is acceptable food.
- For metallivores, non-rustproofed iron is a treat, and anything else
metallic including tins is acceptable food.
- Ghouls and ghasts will only eat old corpses (at least 50 moves old), which
count as treats.
- For gelatinous cubes and Tasmanian devils, anything organic is acceptable
food.
In Nethack 3.4.1, starving pets find a few more types of food acceptable.
Starving carnivores will eat fruits and vegetables, but not vegan corpses.
Starving herbivores will eat "people food" other than tins, but not tripe, meat,
meaty corpses or eggs.
In Slash'EM only:
- Koalas can only eat eucalyptus leaves, which are a treat.
- Vampires can only feed on blood from very fresh corpses, which counts as a
treat.
- Pets will not eat their own class unless they are starving, and even then
it only counts as acceptable food.
Chatting With Pets
When you chat with a pet or any other monster, there
are many possible responses, depending on the type of monster. This section
covers only the responses which will give you diagnostic information about your
pet.
Canines (anything represented by a ``d'')
(In Slash'EM, barking spiders
and werespiders also do this.)
At night when there is a full moon, will howl.
If confused, fleeing,
trapped, hungry, or with tameness less than 5, will whine.
If they will be
hungry within 1000 moves, will bark (except for dingoes, which will make no
sound in this situation).
Otherwise, will yip.
Cats (only domestic cats)
If confused, fleeing, trapped, or with
tameness less than 5, will yowl.
If hungry, will meow.
If they will be
hungry within 1000 moves, will mew.
Otherwise, will purr.
Equines (unicorns, horses and ki-rin)
If tameness is less than 5, will
neigh.
If hungry, will whinny.
Otherwise, will whicker.
Some humanoids (hobbits, dwarves, centaurs, quantum mechanics and genetic
engineers, elves and drow, giants, player monsters, muggers, ninja and
ronin)
If fleeing, will want nothing to do with you.
If at less than 1/4
of max HP, will moan.
If confused or
stunned, will say ``Huh?'', ``What?'' or ``Eh?''
If blind, will say ``I can't
see!''
If trapped, will say ``I'm trapped!''
If at less than 1/2 of max
HP, will ask for a potion of healing.
If hungry, will say ``I'm
hungry''.
Hobbits will complain about unpleasant dungeon conditions if they
have lost 10 or more HP, and otherwise ask about the One Ring.
If nothing
particular is wrong, humanoids will discuss dungeon exploration. (Some types of
humanoid have other favourite subjects.)